AdvancedEnchantments
Compatibility with AdvancedEnchantments
Conditions
Section titled “Conditions”aeEnchantTotal
Checks if the player has the specified amount of Total.
Parameter | Syntax | Default | Explanation |
---|---|---|---|
group | * , StringYour File | Required | The AdvancedEnchantments Group ID only aeEnchantTotal |
# aeEnchantTotal enchantGroup operator amount
conditions: aeTotal: aeEnchantTotal fabled == 1 aeAllTotal: aeEnchantTotal * == 2
aeEnchant
Powerful event with AdvancedEnchantments feature.
Parameter | Syntax | Default | Explanation |
---|---|---|---|
name | StringYour File | Required | The AE Enchantment name |
level | Integer | Required | The AE Enchantment Level |
# aeEnchant <name> <level>
events: aeApplyEnchant: aeEnchant diploid 3
Objectives
Section titled “Objectives”aeBookOpen
Players must with a number of specified AdvancedEnchantments event.
Parameter | Syntax | Default | Explanation |
---|---|---|---|
group | ANY, ListYour File | Required | The AdvancedEnchantments Group ID only aeBookOpen |
amount | amount:x | 1 | Number to event |
notify | notify:number | Disabled | Notify player with a message |
# aeBookOpen <group> [amount:x] [notify]# aeTinkererTrade [amount:x] [notify]# aeAlchemistTrade [amount:x] [notify]
objectives:
# aeBookOpen aeBookOpenUNIQUE: aeBookOpen UNIQUE amount:2 aeBookOpenANY: aeBookOpen ANY amount:2 notify
# aeTinkererTrade aeTinkererTrade: aeTinkererTrade
# aeAlchemistTrade aeAlchemistTrade: aeAlchemistTrade